At this point in time, Rushdown was still finding its identity amidst the many ideas that had been implemented in an attempt to distinguish the game from its predecessor, Icons. While characters have had changes from their Icons counterpart, many still felt like Icons characters stuck in a new game.
On top of this, a particular piece of feedback had been recurring across playtests -- "The characters all play the same". The powerful universal systems invalidated a lot of the original strengths and weaknesses that the Icons roster had, and lead to every character relying on the same strategies and gameplay patterns.
In order to remedy both of these related issues, characters were given updated movesets designed around the faster speed and new system mechanics of Rushdown Revolt.